Posts Tagged ‘Tech’

Posted by admin at 28 August 2010

Category: Tech Industry

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We saw a handful of neat non-gaming applications for the PlayStation Move when the peripheral was first announced during E3 2009. Yesterday, Sony released a video showing even more of the Move’s capabilities, such as 3D sculpting, branch climbing and … um, face stretching? Yes, it stretches faces.

Continue reading PlayStation Move tech demo slices, dices, sets us on fire

JoystiqPlayStation Move tech demo slices, dices, sets us on fire originally appeared on Joystiq on Sat, 28 Aug 2010 17:30:00 EST. Please see our terms for use of feeds.

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Posted by admin at 8 August 2010

Category: Tech Industry

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The latest trailer for Mafia 2 showcases some of the reasons we had such a great time playing it last month: attention to detail. Specifically, 2K Czech team members explain in the clip how the game engine powering the title goes a long way in making the world feel alive. NPCs wait for traffic signals, react naturally when you interact with them (for instance, smashing head-on into their automobile will elicit lots of shouting), and objects in the environment respond accordingly as well.

Though we might argue that main character Vito Scaletta probably doesn’t need to mow down that totally innocent phone booth (as seen in the video after the break), the action does its job of impressing upon us the physicality of Empire Bay. We’ll get another chance to try out the game this coming Tuesday when the demo hits, and will get the full retail release just two weeks later on the 24th.

Continue reading Mafia 2 trailer showcases tech behind the game

JoystiqMafia 2 trailer showcases tech behind the game originally appeared on Joystiq on Sun, 08 Aug 2010 17:30:00 EST. Please see our terms for use of feeds.

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Posted by admin at 8 August 2010

Category: Tech Industry

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Peter Molyneux echoed statements made by Microsoft’s Aaron Greenberg about Milo and Kate’s status as a game in an interview with the Game Hunters. Molyneux said that “I don’t think of it as a released product at the moment. I still think this is a very, very big tech demo. I don’t think of it as something that would be a boxed product on the shelf.”

He did say that players would actually get a chance to interact with something based on Milo, despite one major hurdle. “There’s a lot of huge mountains to climb before that happens,” Molyneux said. “The reason for that is it is enormously contentious for us to do a game, a story, an experience, about a boy. You are immediately appealing to all the dark thoughts of humanity.” (We totally weren’t going there!) Molyneux sees this taboo as a challenge, citing Up, a film “about an old man and a Boy Scout” as a successful transcending of this taboo that we didn’t really think about in the first place.

The fact that Molyneux is in such a drawing-board stage gives us a clue as to why we can’t expect to see it this holiday season.

JoystiqMolyneux: Milo currently a ‘very, very big tech demo’ originally appeared on Joystiq on Fri, 06 Aug 2010 20:30:00 EST. Please see our terms for use of feeds.

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Posted by admin at 1 August 2010

Category: Tech Industry

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friendda

FriendDA is not even a website; it’s just a single Web page, pre-formatted for printing. It’s a form, that at first glance appears to be a standard NDA (or other legal form).

But when you read past the first WHEREAS, the whole thing becomes much clearer. I quote:

WHEREAS I possess a bright idea that I am choosing to disclose to you, The Advisor, with the mutual understanding that you are my friend and that you will not screw me.

The FriendDA then goes on to elaborate on the “manners of screwing” (their wording, not mine), and also makes it clear that it has no legal validity whatsoever.

So why make it, then? It’s supposed to be “slightly more than a hearty handshake” – meaning, if a friend of yours agrees to the FriendDA, you should feel secure enough to share your awesome new start-up-worthy idea with them. I find this interesting, culturally. Reading the original blog post which announced FriendDA back in 2008, you can see people are in two minds in the comments. Some think it’s quite silly (which I can understand), but some seem quite excited about it. What’s also interesting is that the author, Rands (pseudonym for Michael Lopp), is a senior engineering manager at Apple, at least according to Wikipedia. And we all know Apple’s stance (and ferocity) on legal matters.

So … is this proof that anything you put online will eventually find an audience, especially if you’re a published author? Or is it clever socio-political commentary on the litigious state of current American society as reflected by steeply declining moral values? Weigh in in the comments.

FriendDA is a totally non-binding NDA for friends (tech culture) originally appeared on Download Squad on Sun, 01 Aug 2010 12:00:00 EST. Please see our terms for use of feeds.

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Posted by admin at 24 July 2010

Category: Tech Industry

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A new study has been making the rounds, concluding that only 0.3% of all files available on BitTorrent are confirmed to be ‘legal’. The results of the study were promoted by anti-piracy outfit AFACT and have been picked up by several news outlets, including Ars Technica and ZDNet, who all failed to see that the report is bogus.

Every so often a new study surfaces that attempts to describe the BitTorrent landscape. Yesterday a study by the Internet Commerce Security Laboratory (ICSL) was publicized (pdf) and the researchers found that only 0.3% of all torrents were confirmed legal. Good enough for a catchy headline, but how accurate is the study really?

Unfortunately, the results of these type of studies are pushed by anti-piracy outfits and taken for granted by outsiders, even by respected news outlets on the Internet such as Ars Technica and ZDNet. In this case their reporters were completely taken in by the report.

Just a few minutes into reading the study we were shaking our heads here at the TorrentFreak headquarters. Mistake after mistake is made in the report and conclusions are drawn based on painfully inaccurate data and methodologies. We’ll lay out the most critical errors below, which represent just the tip of the iceberg.

The study aims to answer four questions. We will state each question and indicate what’s wrong with the answers.

1. How many files are shared using BitTorrent and what are the categories of shared files?

ICSL claims that there are slightly more than a million torrent files to be found online, according to data obtained from 17 BitTorrent trackers this spring. They further come up with an overview of categories where applications account for 2.3% of all torrents, while movies and TV-shows are good for more than 70%.

Both conclusions are horribly wrong.

We’re not sure how the researchers came up with the one million torrents because the OpenBitTorrent tracker, which is included in their sample, reports it has 2,5 million torrents alone. In addition, sites such as isoHunt index over 5 million unique torrents. Needless to say, ICSL’s data collection methods are far from accurate.

An even bigger flaw is found in the categorization process. The categories are not based on the entire set of torrents, but only on the most-seeded ones, which heavily skews the data. Books and applications generally have a lower seed count than movie and TV-shows which means that they are underrepresented in the category overview.

2. At a given point in time, how much sharing of files is actually occurring using BitTorrent?

“For the trackers that we scraped, we recorded a minimum of 117,420,061 current seeds. This value is calculated by determining the highest available seeder count for each torrent from any tracker that was scraped,” the researchers answer in their report.

Again this is figure is bogus, but this time it’s wrong on the other end of the scale. As will become clear later in our analysis, the researchers have made a critical mistake by including various trackers that report false seed counts. We had to chuckle when we saw 2-year-old torrents with more than a million seeders in their report. The real seed count at any given time lies between 10 and 20 million.

3. For each shared file, how many times has it been shared in total?

Here’s where the researchers make total fools out of themselves. In their answer to the question they refer to a table of the top 10 most seeded torrents. As noted before, the most seeded file was uploaded nearly two years ago (The Incredible Hulk) and has a massive 1,112,628 seeders. The torrent in 10th place is not doing bad either with 277,043 seeds. All false data.

Top 10 of Fake Torrents?

seed

We’re not sure where these numbers originate from but the best seeded torrent at the moment only has 13,739 seeders, that’s 1% of what the study reports. Also, the fact that the release is nearly two years old should have sounded some alarm bells. It appears that the researchers have pulled data from a bogus tracker, and it wouldn’t be a big surprise if all the torrents in their top 10 are actually fake.

4. Overall, what is the number and percentage of shared files which are infringing, both by number of files and total downloads?

Here the researchers conclude that 97.9% of all files on BitTorrent are copyright infringing, and only 0.3% confirmed ‘legal’. Based on our previous conclusions it is hard to believe that these figures are even remotely accurate, and they aren’t. There are too many flaws in the methodology to list here, but for one this statistic is grossly inaccurate because it’s based on the most popular files, of which many are fake.

The researchers should have at least tried to determine the percentage of infringing files on their whole (inaccurate) dataset instead of the most seeded ones (of which many are fake). We’re not trying to argue that the majority of the torrents are legit, but the selection of torrents and sources is extremely biased towards discovering copyright infringing torrents.

To back this up, we only have to take a look at isoHunt. According to isoHunt their site indexes 5,451,959 unique torrent files, and 85,457 of these come from Jamendo, a site that publishes only Creative Commons licensed music. So that’s already 1.5% torrents that can be shared legally, without mentioning any Linux distros.

Bottom line is that this ‘Academic’ paper is one of the most inaccurate reports we’ve seen thus far, and the mainstream tech media either didn’t spend long reading the report or simply didn’t have the specialist knowledge to read the results and come to their own conclusions. Even worse, the Australian anti-piracy outfit AFACT will probably use this ‘credible’ report in court to convince the court that the local ISP iiNet responsible for the copyright infringements of its customers.

Let’s hope that Ars and others will update their reports accordingly.

We’ve contacted Paul Watters, one of the researchers, for a comment but haven’t heard back from him yet.

Article from: TorrentFreak.

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Posted by admin at 17 July 2010

Category: Tech Industry

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Panasonic may be pushing Micro Four Thirds tech these days, but that doesn’t mean it’s forgotten about the pocketable high-end — in fact, full spec sheets and pictures have just leaked from the company’s technical support website, detailing the unannounced latest in the Lumix LX lineup. The 10.1 megapixel DMC-LX5 doesn’t have any revolutionary new features, sadly, but it certainly brings the 2008 LX3 predecessor up to spec in nearly every way, with a longer 3.8x optical zoom lens by Leica, 12800 ISO mixed-pixel sensitivity and a familiar-sounding AVCHD Lite 720p video recording mode. Slightly heavier due to a larger 1250mAh battery, the camera supports SDXC memory cards this time round, has an anti-glare coating on the 3-inch LCD and thankfully replaces those bulky breakout component cables with a mini-HDMI out. There’s also an optional electronic viewfinder and a jog dial on the back, but we don’t want to ruin all your fun unearthing these gems; peruse the specs yourself at our source link.

Panasonic Lumix LX5 outed by tech support page, improvements are black and white originally appeared on Engadget on Sat, 17 Jul 2010 14:07:00 EDT. Please see our terms for use of feeds.

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Posted by admin at 7 July 2010

Category: Tech Industry

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InstantAction, which provides the neat embeddable player for games like The Secret of Monkey Island: Special Edition, has teamed up with Greenhouse, Penny-Arcade’s indie digital distribution store.

The good news is that Greenhouse will employ InstantAction’s streaming technology on its site, allowing you immediate access to selections from its catalog. “Indie devs think the same way we think about it,” Penny-Arcade’s Robert Khoo told Big Download, “which is that since they have the option to embed the games into pretty much anywhere, it’s a win-win for everyone involved.”

The bad news is that you’ll have to … wait for that immediate access. The Greenhouse site is currently down while the new InstantAction stuff is being implemented. Khoo said that it would be back up before PAX, which starts September 3.

JoystiqGreenhouse implementing InstantAction streaming tech originally appeared on Joystiq on Wed, 07 Jul 2010 23:00:00 EST. Please see our terms for use of feeds.

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Posted by admin at 23 June 2010

Category: Tech Industry

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From Tel Aviv unknown to Xbox gaming wunderkind, PrimeSense has already had quite a run, but the camera-control tech that powers Kinect is destined for new applications before long. VP Adi Berenson tells us the company’s already signed deals to put PrimeSense inside HTPCs by the end of the year, and has at least one cable company ready to launch a gesture-controlled set top box by summer 2011. The end goal is to provide natural human control over TV-based media consumption, said Berenson, who’s working to get cameras in TVs themselves sometime late next year.

Like Kinect, these solutions will have a pair of 640 x 480 camera sensors to measure user position in 3D space, but don’t expect them to have motorized tilt functionality or voice recognition — PrimeSense said it won’t be able to make those available for manufacturers, as they’re all Microsoft ideas. The gesture recognition has reportedly evolved, though, and we’re eager to check that out soon. See what it used to look like in our GDC 2010 preview.

Kinect tech destined for TV-embedded greatness in 2011, HTPC integration later this year originally appeared on Engadget on Wed, 23 Jun 2010 03:22:00 EDT. Please see our terms for use of feeds.

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Posted by admin at 21 May 2010

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Sit down, Natal. Move over, Move. MIT researchers have unveiled a new breakthrough in gesture control technology: Multi-colored spandex gloves. Created by researchers Robert Wang and Jovan Popović, the gloves require nothing more than a standard webcam and special software and contain no electronic components whatsoever. The software simply recognizes various colors and shapes printed on the gloves and translates the image into an accurate 3D representation of the hand.

Rather than translate the hand position data on the fly, the software actually identifies the image it sees and checks it against a database of hand position images. Upon finding a match in the database, the program displays the corresponding 3D image. The only apparent downside is that the program requires several hundred megabytes of memory to run, though Wang notes that the amount of standard computer RAM is continually increasing, with most current computers including 4GB.

Wang cites video games as one of the most obvious applications for the technology, which would allow gamers to easily manipulate objects within a game world. Of course, every console maker has its own motion control solution, at least in the offing, but the gloves have an advantage: They should cost “about a dollar” to manufacture. The only thing the technology seems to be lacking is a punchy marketing name … Cue Joystiq Publishing to the rescue: “The Amazing Technicolor Dreamgloves!”

Give us a call, MIT, and we’ll get these babies off the ground. The rest of you can see the gloves in action after the break.

[Via GamePolitics]

Continue reading MIT tech makes gesture controls cheaper, more colorful

JoystiqMIT tech makes gesture controls cheaper, more colorful originally appeared on Joystiq on Fri, 21 May 2010 20:45:00 EST. Please see our terms for use of feeds.

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Posted by admin at 5 May 2010

Category: Tech Industry

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At a recent London shindig to promote its 3D television sets, Samsung revealed that the active shutter glasses used to view its glorious, mighty, breathtaking 3D content are based on the same technology as Panasonic’s, only they’re reversed. That is to say, using your Sammy 3D specs to view Panasonic’s 3DTVs won’t work — unless you flip them upside down. You read that right, the two companies have opted for different implementations of the same technology, resulting in the farcical outcome that glasses will be interchangeable between their sets only if you’re happy to wear them upside down. How that’s gonna help the 3D takeup effort, we don’t know, but Samsung R&D chief Simon Lee does see a light at the end of this dim, poorly focused tunnel, stating that manufacturers are likely to agree a common active shutter glasses standard “as early as next year.” You might wanna look XpanD’s way if you want universal compatibility before then, or away in disgust if you’re already tired of all the absurdity surrounding 3D.

Samsung and Panasonic 3DTVs use same active shutter glasses tech, but are (mostly) incompatible originally appeared on Engadget on Wed, 05 May 2010 03:43:00 EST. Please see our terms for use of feeds.

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