After Part 3 of Logitech’s Lonely TV ad campaign (pictured above) didn’t get quite the reception the company probably intended, GTVHub points out the video has disappeared from YouTube and quickly been replaced by Part 4 in the series. Both are embedded after the break so you can judge for yourself, but Part 4 (along with Parts 1 & 2) seems to do a better job of representing an Aaahh!!! Real Monsters mischievous entity than the Grape You In The Mouth! feel of Part 3. Of course, we’d just like to get out of the ad critic business and get some more Revue with Google TV hands-on time — anyone who remembers Nilay’s tale of woe from podcast 197 knows that IR blasters are an even scarier prospect than anthropomorphized HDTVs suddenly appearing in our bed.
Continue reading Logitech’s ‘Lonely TV Part 3′ Google TV ad pulled, Part 4 steps up to the plate
Logitech’s ‘Lonely TV Part 3′ Google TV ad pulled, Part 4 steps up to the plate originally appeared on Engadget on Sat, 28 Aug 2010 19:16:00 EDT. Please see our terms for use of feeds.
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Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he’ll explore where our industry is and where it’s going — on both micro and macro levels — with the unique wit and insight only he can provide.

We’ve all heard the great conspiracy theories of our time. President Kennedy was killed by more than one gunman. The moon landing was hoax, a drama secretly recorded on a stage set somewhere in Atlanta or Texas. More recently, the attacks on the World Trade Center were really perpetrated by the US, not Islamic terrorists. There are far more, I assure you. What’s funny is that in in the last few years, our industry has spun off a number of conspiracy theories worthy of being made into a movie. Apple, Microsoft, RIM, HP, Palm — you name it, and there’s a story being told. Of course, with most of these stories it’s never direct from the source. It’s people, who know of people, who knew someone, who heard from a friend that… something happened. As with all good tales, there’s always someone who will believe.
Oliver Stone, are you listening? Here are my five favorite tech conspiracies.
Continue reading Entelligence: Conspiracy theory, part one
Entelligence: Conspiracy theory, part one originally appeared on Engadget on Sat, 14 Aug 2010 20:00:00 EDT. Please see our terms for use of feeds.
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Filed under: Games, Kids, Time-Wasters
Swerveball is part of a new game called SuperMe. If you think it sounds a bit new-age self-helpish, don’t worry: it is. With the rather hopeful headline of ‘Be better at life’, SuperMe is a collection of mini-games, quizzes, inspirational interviews and ‘cheat codes for life’. And, despite it being angled at teenagers, I think there might just be something for everyone on SuperMe.
Anyway, because this is a Time Waster slot, I ought to talk about the actual game: Swerveball. Chances are you’ve played something like it before, but Swerveball adds another element: reflection. Without giving away the ‘trick’, not only is the game fun, but it also teaches you a little something about life. The game itself actually gets quite tricky if you fail the ‘reflection tests’ at the end of each level!
As a Time Waster, Swerveball is great — but if you want a little more, connect your Facebook account to SuperMe and dive in! And if you have a teenage son or daughter, sit them down and force them to play.
Swerveball is part of a new Web game that helps you be better at life (Time Waster… or not!) originally appeared on Download Squad on Tue, 13 Jul 2010 14:00:00 EST. Please see our terms for use of feeds.
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Download Squad – game – timewaster – Video game – Facebook
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The “capacitor plague” issue of the early 2000’s has started to resurface, not thanks to another batch of bogus orange-hued electrolytes popping free, but this time thanks to the release of documents relating to a three year-old Dell lawsuit. As we reported earlier this week, those docs show that Dell asked customer service reps to deny there was any problem with their motherboards, telling them to pretend they’d never heard about the issue and to “emphasize uncertainty.” Now, Dell is responding to the latest flare up — sort of.
A post on the Direct2Dell blog reiterates that this was an industry-wide issue, which it was, but more or less ignores the crux of this latest report: those internal memos telling CSRs to play stupid while corporate IT departments panicked as OptiPlex desktops died left and right. (Boxes manufactured during those troublesome years would ultimately achieve an amazing 97 percent failure rate.) Dell also points out that AIT, the company that raised this particular lawsuit, was improperly using its OptiPlex machines as servers and not as mere desktops. That sounds an awful lot like sour grapes to us — or should we say sour electrolytes?
Dell responds to latest capacitor-related fallout, ignores the whole lying to consumers part originally appeared on Engadget on Fri, 02 Jul 2010 09:09:00 EDT. Please see our terms for use of feeds.
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Filed under: iPhone, App Store
In part one of our interview with Lima Sky’s Igor Pusenjak, we talked about how his Doodle Jump game became so successful, and how other game designers might be able to replicate its success. In this part, however, we get a little more concrete — Pusenjak discusses current and future updates to the game (there will be an underwater content pack out this summer), as well as the long-awaited iPad version and how it will be different from the iPhone game.
Bad news: it won’t be universal, so if you want to play it on the iPad, you’ll have to buy it again. But Pusenjak explains why, and according to him, it’ll be a very different experience anyway. Read on for part 2 of our interview.
TUAWInterview with Doodle Jump’s Igor Pusenjak, part 2 originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 23 Jun 2010 13:30:00 EST. Please see our terms for use of feeds.
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Filed under: iPhone, App Store
There are a lot of successful apps in the App Store, but perhaps there are none more successful than
Doodle Jump. Igor Pusenjak and his brother have propelled their simple game about a doodle flinging himself into the sky, platform by platform, all the way up into the top of the App Store charts. They’ve stayed there longer than any other app, pulling in almost as many sales as there are iPhones to go around.
Now, in addition to all of their monetary success, Pusenjak and his brother have also picked up an Apple Design Award; this simple little game is now critically acclaimed as well as being one of the top-grossing iOS titles of all time. I sat down with Pusenjak last week in Los Angeles (just a few miles away from where the traditional game industry was holding their E3 expo) to talk about the past and future of Doodle Jump and how they’ve found such great success.
This is part one of the interview, and it talks about the business of the App Store and how Lima Sky has done what they’ve done. Part two will be posted on the site later today, and will explore future updates to the game and the long-awaited Doodle Jump for iPad.
TUAWInterview with Doodle Jump’s Igor Pusenjak, part 1 originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 23 Jun 2010 09:00:00 EST. Please see our terms for use of feeds.
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Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he’ll explore where our industry is and where it’s going — on both micro and macro levels — with the unique wit and insight only he can provide.

In a world of connected screens it’s sometimes hard to classify what’s what. I mean, what’s a PC? We call smartphones “phones,” but the reality is they’re tiny PCs that go in our pocket. Similarly, the TV has undergone an evolution as well, and now Google is attempting to bring the PC and TV even closer together with the introduction of Google TV. What is it? Well there are three core elements: Android 2.2, the Chrome browser and the Android app marketplace. It’s ambitious, but I’m skeptical. I feel like I’ve heard a lot of this before — and in fact, I have. By no small coincidence, Android is headed by Andy Rubin, the man who was in charge of a product called WebTV before it was sold to Microsoft. And just as with WebTV, there’s a lot of potential in the ideas behind GoogleTV, but I’m not sure Google has nailed it.
Continue reading Entelligence: Hello WebTV part II
Entelligence: Hello WebTV part II originally appeared on Engadget on Sun, 30 May 2010 17:30:00 EDT. Please see our terms for use of feeds.
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Impulse’s Memorial Day sale this weekend has Sins of a Solar Empire at the heavenly price of $4. Go buy it now — full stop. Whatever nit-picky issues the 4X strategy title may have can be thrown out an airlock at that price point. It may lack a single-player campaign to teach the ropes of glorious galactic armada warfare, but setting up a medium-sized map using normal AI is a good place to start. Which reminds us: Gratuitous Space Battles is also on sale.
Impulse also has a more mainstream space opera experience on sale with the first two chapters in the Mass Effect saga bundled for $42. Want something not involving spaceships? There’s a Dragon Age: Origins bundle, which includes the original game and Awakening, for $48 — that’ll definitely keep you busy all weekend. Check out the rest of the Impulse weekend sales after the break.
Continue reading Sins of a Solar Empire for $4; Mass Effect and Dragon Age bundles part of Impulse sale
Sins of a Solar Empire for $4; Mass Effect and Dragon Age bundles part of Impulse sale originally appeared on Joystiq on Fri, 28 May 2010 21:00:00 EST. Please see our terms for use of feeds.
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Each week Ross Rubin contributes Switched On, a column about consumer technology.

Last week’s Switched On laid out the
basics behind GoFlex, Seagate’s new system of interoperable connectors and docks that leverage a sturdier-than-stock SATA connector separate external storage from the connecting interface. With USB 2.0 nearly universal, Seagate has the burden of explaining why consumers should buy into GoFlex.
The system does have advantages. You can pick up a GoFlex drive assured that it will work with most computers via the bundled USB 2.0 connector cable, upgrade to eSATA or FireWire 800 for faster speed today, and then to USB 3.0 as you acquire a computer that uses that connector. Adapters start at about $20, which is what one might spend on a decent new enclosure for upgrading the old-fashioned way, and Seagate claims that separating the drive from the physycal interface will enable it to sell less expensive external drives that come without any connector. Still, by the time most people spend between upgrading their PCs, they might want to simply start over with a higher-capacity drive that will be compatible with the latest and greatest connector anyway.
Continue reading Switched On: A new spin on external hard drives, part two
Switched On: A new spin on external hard drives, part two originally appeared on Engadget on Sat, 15 May 2010 17:30:00 EST. Please see our terms for use of feeds.
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As long as we’re corrupting our daughters with an improbable baseline for bodily perfection, we might as well extend that reach to portable computing, right? Meet the Samsung X-series Barbie Special Edition with Intel Core 2 Duo CULV proc, 4GB of memory, 500GB disk, and scads of Barbie-branded trinkets and bloatware. The ultimate irony here is that the X170 is one of the least attractive and chubbiest thin-and-light devices we’ve ever seen. But hey, if you’re lucky maybe it’ll ship with a free copy of Cosmo to complete the cycle.
Barbie’s Samsung X170 thin-and-light is her only part made to scale originally appeared on Engadget on Mon, 10 May 2010 03:02:00 EST. Please see our terms for use of feeds.
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