Posts Tagged ‘Game’

Posted by admin at 3 September 2010

Category: Tech Industry

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There are a total of 630 products being shown at this year’s Tokyo Game Show, nearly 40 percent more than the 456 products shown last year. However, while there’s a lot more on show, it’s surprising to see which genres are dwindling down. For example, there are half as many RPGs this year as last (dropping from 52 to 26). Japanese publishers are showing significantly fewer sports and puzzle games this year, as well.

On the upside, there’s an increase in shooters (from 10 to 19) and a shocking number of peripherals: 157. Certainly, the release of PlayStation Move, Kinect and the upcoming 3DS must have something to do with that figure!

Most exciting of all is the mysterious “Other” category, which has dramatically increased from 103 to 226. Does this mean we’ll see more innovative, genre-bending titles out of this year’s TGS? Or, will it mean we’re going to see a lot more Square Enix perfumes? See the full rundown of genres for this year versus last after the break.

Continue reading Tokyo Game Show 2010 promising more products, fewer RPGs

JoystiqTokyo Game Show 2010 promising more products, fewer RPGs originally appeared on Joystiq on Sat, 04 Sep 2010 00:00:00 EST. Please see our terms for use of feeds.

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Posted by admin at 2 September 2010

Category: Tech Industry

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It feels so weird to be telling you this, but Ubisoft has made an advergame based on Tom Clancy’s HAWX 2 and … it’s kinda good! It’s a pretty basic shmup with an 8-bit theme, though it’s a bit more forgiving than most traditional games in the genre. (Your plane can actually take more than one hit before going down.)

Everything else is pretty much what you’d expect: a rad soundtrack; several weapon types; and an endless supply of enemies to blast into oblivion. Don’t believe us? Hit up the link and check it out.

[Thanks, Daniel]

JoystiqTom Clancy’s HAWX 2: The 8-bit Game has a missile lock on our heart originally appeared on Joystiq on Thu, 02 Sep 2010 06:00:00 EST. Please see our terms for use of feeds.

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Posted by admin at 1 September 2010

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The software centerpiece of Apple’s fall event today was iOS 4.1, available for free download next week. The new version of the OS delivers the expected fixes for problems with Bluetooth and the proximity sensor, along with speeding up performance on iPhone 3G (finally!). It also packs two major new features: Game Center and HDR photos.

Game Center allows you to compete against your friends in any compatible game, unlocking achievements and moving up the leaderboard. It also introduces the possibility of live player vs. player games on the iPhone, with Push-powered notifications when someone challenges you. You can add friends or let Apple match you up with opponents. Existing popular games will be compatible with Game Center, too: Steve Jobs showed a screenshot of a leaderboard for the bestselling Angry Birds.

Jobs also showed off the new HDR — High Dynamic Range — photo feature, which allows your phone to take three photos and combine their color ranges into one rich image. Apple didn’t invent HDR, but the feature is way easy to use, and the test images Jobs showed off looked fantastic.

There’s also a bit of news about iOS 4.2, which is due in November. It adds printing support and a new wireless music streaming feature called AirPlay, which replaces Apple’s old, familiar AirTunes.

[via Engadget]

Apple reveals iOS 4.1, with Game Center, HDR photos, and bug fixes originally appeared on Download Squad on Wed, 01 Sep 2010 14:00:00 EST. Please see our terms for use of feeds.

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Posted by admin at 1 September 2010

Category: Tech Industry

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Increasingly, game companies are using peer-to-peer powered solutions to deliver games and updates to their customers. While the use of P2P technology could be beneficial for publishers, consumers, and the image of file-sharing in general, the use of P2P by game companies still lacks transparency, privacy and control. A newly published best practices outline aims to change this.

In the past we’ve praised game companies who adopted P2P-based solution for the distribution of their content. Through the use of P2P, the game companies can save resources and consumers often see improved download times. However, there is also a dark side to this apparent synergy.

Although the use of P2P technology has many benefits, it is not always implemented with the interests of consumers in mind. In fact, quite often gamers are simply abused as cheap bandwidth sources by million dollar corporations, often without their knowledge.

Akamai, one of the largest content delivery companies around, has a P2P-based product called the Netsession Interface which is rather abusive towards customers. The software is installed as a Windows service and it is always running in the background. Even worse, most users wont even know that it’s running because it doesn’t show up in task manager. Nothing of the above is mentioned in their EULA.

The NetSession Interface is used by game publishers including Kuma Games, Aeria Games and NetDevil. Customers who play the games have no user controls or visible indicators, while the software uses ‘their’ upload bandwidth to deliver content to other users for an indefinite period after the download is completed.

Besides Akamai there are various other P2P-based solutions that lack transparency, control or privacy, such as Pando’s Media Booster. Blizzard’s BitTorrent Downloader which is used for the distribution of StarCraft 2 and World of Warcraft is one of the more transparent solutions, but that one is not perfect yet either.

From the Akamai example above it is clear that something has to be done to ensure that consumers are not exploited as bandwidth slaves. P2P technology is great, and many consumer would love to donate some, but there has to be a clear set of rules to guarantee that consumers have a choice.

To address this issue, game publisher company Solid State Networks has just released a best practices document (pdf) which emphasizes giving users transparency and control over their resources. According to the company it all boils down to the following directives:

1. Transparency – Make visible and readily accessible information about the presence and operational activity of the P2P technology.

2. Control – Provide the ability to manage, operate and remove the P2P technology in an intuitive and conspicuous manner to the user.

3. Privacy – Ensure the absolute privacy and security of personal information and user originated files.

We think this is a great initiative and sincerely hope that the gaming industry will adopt this, or a similar set of rules, in the interests of the consumer. A quick search on Google shows that most of it is much needed, as there are are many complaints (1,2,3,4,5) from gamers about the lack of transparency and control that most of the current P2P delivery systems offer.

Surprisingly enough, Solid State Networks already offers their very own P2P-based delivery solution for game publishers that adheres to all three directives. However, the other P2P-based solutions that already exist out there can be easily adopted to become ‘fair’ as well.

Below you’ll find an additional PSA, summarizing how and why game publishers should handle P2P-powered game distribution.

Best Practices P2P Technology in Online Games

Article from: TorrentFreak.

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Posted by admin at 1 September 2010

Category: Apple

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Steve Jobs just showed off some screenshots and functionality for Game Center, which will be officially releasing with iOS 4.1 next week. The official app will provide social networking features for App Store games, including friends lists, achievements, “auto matching” (the rest of the world calls that matchmaking), challenges and a host of other cross-platform features for gamers on Apple’s mobile platform.

Jobs also invited a few gentlemen from Epic Games onstage to show off “Project Sword,” a gorgeous title running in the Unreal Engine inside iOS. It’s an action RPG title that’s coming soon with full Game Center integration, and the demo featured practically instant multiplayer fighting from a third-person perspective, as well as first-person world exploration. Seriously, this thing looked great, but you don’t have to take my word for it — Epic has already uploaded the very same environment shown in the demo as a free app, so go download and check it out now. It does require an iPhone 3GS or better, but man that’s a good looking game.

Game Center is finally coming out with iOS 4.1, which Jobs said would be available next week. Looking forward to it!

TUAWGame Center coming in iOS 4.1, Epic Games working on Project Sword originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 15:00:00 EST. Please see our terms for use of feeds.

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Posted by admin at 1 September 2010

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During the ongoing Apple event, Steve Jobs revealed a new version of the iPod Touch that’s on par with the iPhone 4. The thing has all the gaming capabilities of the phone, without the AT&T contract: iOS 4.1 with Game Center is a big deal, and Apple’s crammed an A4 chip into the new iPod Touch and a 3-axis gyroscope, plus Retina display. It even has a front-facing camera.

The new iPod Touch will be available next week in an 8GB model for $229, a 32 GB model for $299 and a 64GB model for $399. You can pre-order it now.

JoystiqNew iPod Touch with iOS 4, Retina Display, and Game Center revealed originally appeared on Joystiq on Wed, 01 Sep 2010 13:50:00 EST. Please see our terms for use of feeds.

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Posted by admin at 31 August 2010

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The Dreamcast continues to cling to the barest sliver of life, thanks to the work of NGDev Team. The developer and publisher announced that it’s porting Fast Striker, a vertical shooter made for (fellow dead system) the Neo Geo, to the Dreamcast, with a scheduled winter 2010 release.

If you want to buy a new Dreamcast game (and doesn’t that sound great?) you can pre-order Fast Striker from NGDev directly, in either a regular edition or a limited edition that includes a soundtrack. If you’re really enthused about Fast Striker, you can buy a pack containing both editions. The Neo Geo MVS version is also available.

Check out a trailer after the break. A trailer for a Dreamcast game.

Continue reading Fast Striker is the new Last Dreamcast Game Ever

JoystiqFast Striker is the new Last Dreamcast Game Ever originally appeared on Joystiq on Wed, 01 Sep 2010 00:00:00 EST. Please see our terms for use of feeds.

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Posted by admin at 30 August 2010

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SocialDeck has become the latest addition to Google’s Hall of Acquisitions. The creators of the popular iPhone game Shake and Spell have also produced Spark, which allows mobile gamers to challenge or chat with friends, recommend games, save games in the cloud, and more.

In their own words, SocialDeck are “super excited to announce that someone found our social games as fun as you have – in this case, that “someone” is Google.” They’ll even have a nice group of friends with common interests to play with now that they’re part of the Google collective.

Earlier this month, Google acquired Jambool — who created the Social Gold virtual currency platform. Back in April they picked up Lab Pixies, who specialize in social and casual gaming widgets. And let’s not forget Google is also a major investor in casual game maker Zynga — the demons behind the game you love to hate, Farmville.

What does it all mean? Clearly Google sees gaming (and social gaming in particular) to be an area worth getting involved in. With Android picking up momentum and Google TV and Chrome OS both on the way, there are going to be a whole lot more Google hardware users looking to kill some time destroying pixelated zombies or spelling their way to a high score.

That means money spent on games, on virtual goods, and, of course, delicious, delicious ad impressions.

[via Inside Social Games]

Google buys mobile game dev SocialDeck originally appeared on Download Squad on Mon, 30 Aug 2010 16:00:00 EST. Please see our terms for use of feeds.

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Posted by admin at 29 August 2010

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Though Firaxis had previously promised that the demo for its upcoming strategy blockbuster, Civilization 5, would arrive before the full title’s release on September 21, an update on the game’s official site has announced that the demo will actually be available on the very same day as the game.

Firaxis apologized for the demo’s delay in the aforementioned announcement, explaining, “at the time of that announcement, we expected to be able to get the demo out before the 21st, but unfortunately we weren’t able to finalize it in the timeframe we had initially planned, and for that we’re very sorry.” Hey, don’t beat yourself up about it, Firaxis. At least we’ll still be able to play the demo before deciding whether or not to purchase the full game. Only, now, we’ll be extremely bitter while we do so.

JoystiqCivilization 5 demo releasing same day as game, September 21 originally appeared on Joystiq on Sun, 29 Aug 2010 11:30:00 EST. Please see our terms for use of feeds.

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Posted by admin at 27 August 2010

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“We stabbed it,” Valve project manager Erik Johnson tells PC Gamer of the studio’s apparent “flying fairy game,” as Gabe Newell puts it. The conversation with Valve, which includes marketing director Doug Lombardi, provides revealing insight into the creative process of one of the most respected developers in the industry.

Described as an “action fantasy sort of role playing game” featuring fairies, the project went as far as a working prototype (with spells cast by mouse gesturing) and “it was so bad,” says Newell. Still, it was “a useful failure,” adds the Valve co-founder, “because It was so clearly dumb that it made us say, ‘Okay, what are we actually good at that we can do instead?’” Cue the Zombie Apocalypse!

[Image credit: PC Gamer]

JoystiqLeft 4 Dead born from Valve’s killed ‘flying fairy’ game originally appeared on Joystiq on Fri, 27 Aug 2010 16:40:00 EST. Please see our terms for use of feeds.

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