If 6.0.0 RC1 just wasn’t cutting it for ya, CyanogenMod-6.0 has released what’s being touted as the “first stable release based on Android 2.2″ and has hit the target number of supported devices, which by our quick count includes EVO 4G, Slide, Nexus One, Dream / Magic, Aria, and Droid — and we might be missing a few.. You know the drill; if you need a bit of Froyo in your mobile life.
[Thanks to everyone who sent this in]
Cyanogen Mod 6 — the one with Froyo — hits target list of devices, first stable release originally appeared on Engadget on Mon, 30 Aug 2010 00:58:00 EDT. Please see our terms for use of feeds.
Permalink |
Cyanogen | Email this | Comments
View full post on Engadget
Haemimont Games, the company which brought about the relaunch of the Tropico franchise, recently released a trailer for its new IP, The First Templar. In true Templar fashion, the game appears to be very Grail centric. In true action game fashion, the title also appears to be very stabbing-centric.
Continue reading The First Templar trailer stabs so many dudes in the chest
The First Templar trailer stabs so many dudes in the chest originally appeared on Joystiq on Sun, 29 Aug 2010 13:30:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
View full post on Joystiq
Ginx TV, a media company responsible for the production of the casual-oriented Gameface program, announced earlier today that it would soon have its own video game-centric television station in the UK. Ginx CEO Michiel Bakker explained during the Edinburgh Interactive conference, “video gaming is the only massively mainstream entertainment genre without a dedicated channel. My ambition here, is to do for gaming what MTV did for music.”
If we understand Bakker’s sentiment correctly, then that means we can look forward to a few good years of video game coverage, and then an endless parade of terrible reality shows starring terrible people doing terrible things. Wonderful!
UK gets first all-gaming television channel, Ginx TV originally appeared on Joystiq on Fri, 27 Aug 2010 05:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
View full post on Joystiq
Lords of Shadow is going to be a great game and, more importantly, a great Castlevania game. The MercurySteam and Kojima Productions collaboration offers everything you’d want from a modernized Castlevania adventure: platforming, puzzle solving, and, yes, even some backtracking and exploration, with a level of polish that catapults it all into a sublime experience.
At Konami’s “Boot Camp” event, I was able to spend time with a near-final version of the game and play as much of it as I wanted to. This wasn’t a cleverly cut demo reel, highlighting the game’s best moments. This was the full game — all I had to do was press the Start button. Immediately, I was drawn into the world through the powerful soundtrack, beautiful graphics and the spot-on narration.
As the game begins, the solemn protagonist approaches a rain-soaked town besieged by werebeasts. He’s not as flamboyant as Kratos or Dante, but no less deadly. The game immediately throws you into battle against the beasts as tutorial on the basic mechanics of the game. It’s no surprise that comparisons to God of War have been made: Gabriel’s whip feels a lot like Kratos’ Blades of Chaos. With Square, Triangle and X performing the same functions as in Sony’s brawler, it’s very easy to get a feel for the combat. (There’s even a counterattack that works just like GoW’s Golden Fleece.) But it’s not just the combat that invites comparison to other games. The violence is no less graphic and gruesome than in God of War.
Continue reading Castlevania: Lords of Shadow preview: The first two hours
Castlevania: Lords of Shadow preview: The first two hours originally appeared on Joystiq on Thu, 26 Aug 2010 15:40:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
View full post on Joystiq
After a few fits and false starts, the image above shows the iControlPad in what’s purported to be its final production form, according to inventor Craig Rothwell’s Twitter account. Pricing hasn’t been announced yet, and sales are supposed to start sometime in September, but Rothwell says the unit above is the first off the line, and there will be a production run of just 3000 to start. The unit has two sidebar pieces that wrap around the iPhone or iPod touch, and in addition to the extra control buttons on the bottom, the ‘pad also has a battery that “doubles the iPhone battery life for gaming.” There are shoulder buttons on the back as well.
Rothwell says he doesn’t ever expect to get Apple’s support on the project, but by just switching out the two side pieces, the pad could be adapted for any number of phones, so if the concept takes off, you can probably expect to see an Android version as well. We’ll keep an eye out for pricing and other information. It’s been a long (long) time coming, but for iPhone gamers who could use a few more buttons in their games, looks like the wait might almost be over.
[via Engadget]
TUAWiControlPad going into production (again), 3000 units in first run originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 25 Aug 2010 19:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
View full post on The Unofficial Apple Weblog (TUAW)

Home theater PC fans will tell you that one of the reasons they do what they do is because of the flexibility that comes along with a roll your own home theater PC. And so of course the latest HTPCs need to be able to play 3D movies, games and broadcast content. Now NVIDIA has been bringing 3D to PCs for years but the latest 3DTVs don’t share as much in common with 3D PC displays as you might think. Some think this is as simple as getting a video card with an HDMI 1.4 port, but in regards to 3D it is just a spec and your existing video card you’ve had for years might just work. In fact what HDMI 1.4 means to 3D is simply that a device is capable of outputting specific 3D formats (all common 3D formats used less bandwidth than 1080p60 2D). Sure the hardware must be physically capable of transmitting the signal, but what we’re really talking about here is software, not hardware. That’s where NVIDIA 3DTV Play comes in. This little piece of magic will be free for those who already own an NVIDIA 3D Vision kit, but for the rest of us with NVIDIA video cards, it’ll be $40. What’s interesting is that 3DTV Play doesn’t really help those with the 3D Vision kits, because it is specifically for 3DTVs; which require their own 3D glasses. Now if you really want to know exactly what 3DTV Play does help with, and how well it works, well you’ll just have to click on through for that part.
Continue reading A first hand look at NVIDIA 3DTV Play and PowerDVD 3D
A first hand look at NVIDIA 3DTV Play and PowerDVD 3D originally appeared on Engadget on Fri, 20 Aug 2010 17:29:00 EDT. Please see our terms for use of feeds.
Permalink | | Email this | Comments
View full post on Engadget
Well, that didn’t take long. Just a few months after Fujisoft’s PALRO was formally introduced to the Japanese education segment, said humanoid is now set to receive a host of new applications as well as become useful as a people tracker. It’s bruited that PALRO will soon gain a Twitter client (to read tweets aloud as best it can), a cooking app, a Japanese word game and remote monitoring abilities (among others), but it’s unclear how these obviously commercial apps will help / not help the robot inch closer to a citizen’s release. In related news, PALRO has been spotted with a few newfound abilities, namely the instinct to track people and objects via its built-in camera. We’ll spare you the rhetoric on why teaching these things to watch our every move is a tragic, tragic mistake, but feel free to peek the video after the break if you’re brushing the inevitable downfall of mankind off as a silly rumor.
Continue reading PALRO buddies with its first apps, busts new moves on video
PALRO buddies with its first apps, busts new moves on video originally appeared on Engadget on Fri, 20 Aug 2010 04:29:00 EDT. Please see our terms for use of feeds.
Permalink
Plastic Pals |
Fujisoft | Email this | Comments
View full post on Engadget
The first trailer for Torchlight 2 doesn’t dance around the issue: The original Torchlight should have had multiplayer. As such, be prepared to be bombarded by the fact that Torchlight 2 does have multiplayer, and that it appears to be a (magical) blast. Basically, the trailer makes 2011 seem really far away.
Continue reading Light up your day with the first Torchlight 2 trailer
Light up your day with the first Torchlight 2 trailer originally appeared on Joystiq on Thu, 19 Aug 2010 10:45:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
View full post on Joystiq
Filed under: Mozilla, Browsers
Released with nary a muted fanfare, you’d be forgiven for having never seen or used the Mozilla Add-ons Builder. The Builder is a Web-based add-on SDK (and yes, you need to use Firefox to get the most out of it!)
This new tool, which is obviously aimed at boosting both educational and commercial adoption of Firefox’s new add-on architecture, is actually constructed from two technologies that we’ve discussed before: Jetpack and Bespin. Jetpack is the future of Firefox add-on development and promises simpler, more powerful and ‘restartless’ extensions. Bespin is Mozilla’s new Web-based text editor (which I’m not a huge fan of).
The Add-ons Builder basically tacks on a rather pretty (albeit nascent and not-very-useful) ‘file explorer’ interface to Bespin. It works, but only just. While the SDK helps you find libraries, there’s no auto-complete for library methods. The tutorial suggests you look at the source code of other add-ons for inspiration, but there’s no way of searching through them — just a big, page-after-page directory. The only desirable feature of the Add-ons Builder has to be its rapid prototyping; the ability to test your new code with a single click is very cool. I’d much rather use a desktop SDK though!
Still, if you’re looking to noodle around with the Jetpack API, or just practice your JavaScript, the Add-ons Builder is a great place to start. I’m building a menu bar out of widgets at the moment… exciting..!
Now’s the time to make your first Firefox add-on with the Mozilla Add-ons Builder originally appeared on Download Squad on Mon, 16 Aug 2010 13:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments











Firefox – Add-on – Mozilla – Mozilla Firefox – JavaScript
View full post on Download Squad
Though the game received some middling reviews, it seems Xbox Live Marketplace browsers couldn’t resist the appeal of Castlevania: Harmony of Despair’s retro charms — or it’s status as a Summer of Arcade title. The multiplayer monster slayer placed first on the Arcade purchases charts for the week of August 2, though it only claimed the number 15 spot for overall online activity.
To see how the rest of the Summer of Arcade contenders did, just check out the lists posted after the jump.
Continue reading Castlevania: Harmony of Despair whips up a first place finish on XBLA charts
Castlevania: Harmony of Despair whips up a first place finish on XBLA charts originally appeared on Joystiq on Thu, 12 Aug 2010 00:20:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
View full post on Joystiq